The Seer Thread – For All Things Seer

Welcome to Ratbyte Games Forums Ratbyte forum The Seer Thread – For All Things Seer

This topic contains 2 replies, has 1 voice, and was last updated by  Rattie 9 months ago.

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #121

    Rattie
    Keymaster

    This thread is where you can post and ideas, suggestions, bug reports or whines about SEER.

    • This topic was modified 9 months ago by  Rattie.
    #123

    Rattie
    Keymaster

    Installation:

    Just create a folder and copy the file “Seer_Demo.exe” or “Seer.exe” into that folder

    Run the executable

    Gameplay:

    Left click on a unit to select a unit
    Left Click map the to Move to a hex
    Right click on enemy unit to attack

    Moving adjacent to an enemy unit ends your turn
    Human units ending their turn in a village or city heal 1-4 hp damage
    Demonic Inf restore 4 hp in shrine
    Hero recovers 1Mp or 2mp if in a shrine hex Plus 1MP for each active shrine up to Max Mana Level
    Workers that end their turn in a damaged billage or city hex repair some damage.

    After killing ten units (10 Exp) units can ‘level up’ and gain hit points, range, movement or attack bonuses!

    Spells damage buildings!

    Victory Points:
    1 per damage done
    6 per village per turn
    12 per city per turn
    10 per shrine per turn

    MP Regen:
    +1 per turn
    +1 per at start of turn if in working shrine hex
    +1 per surviving shrine

    Gold Production:

    +2 per surviving village
    +5 for city
    +5 per worker unit
    +5 per worker on a fields hex
    +10 per worker on a mine hex

    #124

    Rattie
    Keymaster

    Seer Spells Stats:

    Shadowbolt 1MP Range 4 d26 attack
    Teleport 1MP into any hex on map unoccupied
    Felfire 2MP Range 2 1D6 Megahex (all units damaged)
    Summon 5Mp Demonic infantry

Viewing 3 posts - 1 through 3 (of 3 total)

You must be logged in to reply to this topic.